Level Design (Progression)

For this update I've been expanding on the environment style a little more. As such I've created another section of the level (Though it's still subject to change in aesthetics) that will serve as a mini in game tutorial and showcasing future mechanics and scripted events to add to the fun factor of the game.

The design of this room is primarily to set some narrative for the rest of the level, this will be the tutorial section that demonstrates the abilities that the player can utilize and showcase some of the enemy types that they will come into contact with through out the game:


The image above is continuing from the last post update. The initial walkway section will be utilized for a small control tutorial and narrative text/dialogue for the player.


The theme is set around a a laboratory/space station - Though the motif will change as the level progresses to allow for a different palette of assets and tile-sets, breaking up the uniform sterile look that the lab doodads showcase.


The aim for this room is to give the player enough space to move around whilst fighting enemies that will have escaped/broken through. This area will likely showcase the first scripted event for the player to interact with - Primarily a breakout of experiments to fight.

Comments

Popular posts from this blog

Regions, Events, Sound Design, Collectibles & Assets...

Small dev update and ramblings. Ideals finalized, gameplay imminent!

Embed The Narrative! And the mechanics?