Total War: Warhammer Map Creation (continued)

A small update from my last post regarding my map for total war: Warhammer.

I've added some aesthetic improvements as well as some layout changes for gameplay reasons. Mainly the "left flank" of the map has been reworked, moving the small end of the river into the lake region to improve visuals.

The may reason for changing the "left flank" is to draw players attention to that side of the battlefield as an alternate route of attack, but more clearly (It was usable before, but squeezing through 1 unit at a time wasn't fun - naturally. This area of the battlefield now houses several large rocks and a dragon skeleton. Ideally, this is visible - clearly - from most places on the battlefield, to draw the attention of the commanders to utilize this region, in addition to the bridges.


As mentioned above, the red section was moved from left to right and now sits within the previously empty "lake/pond" - The areas in blue have been added, with some terrain deformation and more open space for units to move a little more freely.

To compensate for the benefit of the more open "left flank" the bridge and hill nearby have been adjusted too. mainly increase the line of sight blockers, visual appeal and area mass, allowing for more troops to be stationed here.

(The small island with the tree could use a little rework, the "bridges" went a bit weird)

Additionally, the bottom right of the map was reworked, initially, my idea was to allow a small bit of narrative and utilize this rocky region as a "gate pass" area. After staring at it for a while, I decided it served no real purpose and was quite an eye sore. This has been changed to remove the "pass" through the rocky region and has been refactored into a mountain/hill combo, allow space for troop deployment but on a quite uneven ground, the area is protected from rear/flank charges, however.


The region mountain can be seen in the distance, It's the main function is to break up the background/texture pattern but also aiding in some battlefield advances for anti-flank purposes (incidentally)
A closer view displays the uneven ground and flank countermeasures, ideally a good location for artillery deployment.

There's still a good chunk of work to do on this map, but it's getting to a state I'm becoming happier with. More playtesting will be in the works, being a 2v2 map, it's quite large and a lot needs to be taken into consideration. I feel the map is becoming more ideal for heavy fliers/artillery/ranged armies rather than regiments of troops/cavalry - but that's ok.




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