So initially had some redesign ideas that I wanted to incorporate into my level, as such I'm still in the block out stages for the asset placement, Though I can't see this taking much longer as my other modules deadlines are out the way with for now. As such, I might cut the scope of the level down slightly, mainly so I can polish the level completely for final submission, but more so as I may have started too big, I don't want the player seeming to have lulls throughout the level with no enemies to kill, missions to complete and so on. For this weeks submission I have redesigned the first major scripted event section. I wanted the player to gather another small taste of what's to come, as such I didn't want the player to "keep heading north" through the level so I rearranged the original placement to change the route from the original level plan: The area above is not accessible to the player, as such I wanted to create a sense of security at the
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