Project Tundra Cont...

Been a short while since I posted about my dungeon crawler: Project Tundra (Mainly due to new PC and refactoring some code base which wasn't too exciting tbh)

I've changed the original character to a female hunter for now, the animations are in a pseudo state of setup, but the code base for her movement has changed and now it plays a lot smoother - Committing to the point and click to move, the character follows the direction of the mouse if held down too.

I'm attempting to showcase are more pleasing aesthetic on the level design, adding a depth to the levels to make them more interesting when passing through. Simple enough to do in theory, but getting the right feel will take quite a few iterations.

A few screenshots below showing a few added "levels" utilizing the XYZ axis a little more when creating the initial layout of the levels.






In addition, I decided to tinker with the unity particle effects to create a portal VFX (In conjunction with making a portal from basic blocks; Again using the XYZ axis I wanted the portal to not be boring/flat and go through the level as sorts)


A small gif (though poor quality showcases this a little better)


Short video below of a walkthrough of the level:

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