Advanced Games Dev (AGD)

For our Advanced Games Development (AGD) I have created a small team to complete our project. The team consists of 2 designs, 1 animator, 1 programmer and 6 artists. First meeting notes:



The game genre I have started to develop is an isometric Dungeon Crawler. The game will focus on simple combat and have a fantasy theme timed into the art style and game play elements, additionally our aim is to have a comedy aspect to our game by portraying silly humor and breaking the 4th wall for the players.

Myself and Daz Farrell (Additional Designer) have been keeping notes using ever-note from our weekly meetings. Though each meeting is used to discuss additional ideas and the pipeline we will be implementing. For this project we settled on the Dungeon Crawler idea, as well as creating it within Unreal Engine 4. Our aim is to create 3 levels ( 5 - 10 minutes per level play through) that follow a simple narrative (which I'll mention later). For the initial meetings I set the artists to research an art style they would like to emulate for our game, as well as certain environments they would be interested in creating - I feel this achieves more of a personal touch to the development process as the artists are working on assets they find interesting and fun to create, so they will be completed quickly and to an excellent standard.

Myself and Daz started research similar games, to look at unique selling points (USP's) as well as core mechanics, features, narrative, game play and so on. Though we had already settled on a comedy eccentric game, we took inspiration from Wildstar™, Diablo 3™ and The Mighty Quest For Epic Loot™





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