Scripted Events, Pathing & The Joys of Scripting....
More work has gone into the scripted events and other areas that require attention outside of asset placement and level flow. Firstly point placement and pathing painting for AI/Player character was mostly finished. Whilst most of the assets have some form of collision, it was based around right click movement, due to my WASD controls I don't need to right click (that would usually result in the player not being able to move to a point if a collision is detected) so collision is not picked up on a lot of the assets. To rectify this I could "paint" the pathing for the player and AI. The red sections on the images are showing the areas the player cannot walk too and the green area allows pathing - The lack of green areas was due to a bounding issue with the map creation, I needed to create an exception area for the player to be able to walk due to unknown reasons the player couldn't walk freely around the area. Points The above image is showcasing some...